![]() ![]() and admittedly probably most people here. Do you want regular, polished, but ultimately repetitive and somewhat meaningless new content? or layed, rough but hugely ambitious new content? I prefer the latter, and prefer Warframe's overall gameplay, but that's me. ![]() Complete paradigm shift in gameplay, despite lacking much of its own game modes at present.Īnd, most amusingly of all, there's this reddit thread which eerily mirrors the kind of thing you hear over by here Kuva Lich hunting might take place on the same tilesets and in 'standard' mission formats, but it's pretty different to the content surrounding it. Conservation, mining and fishing are all very different side activities. Eidolons to PT to Exploiter are all very different fights. Bounties at least are fairly different experientially to regular missions due to the randomised objectives. ![]() Same for Defection, for better or for worse which I believe was the previously most-recent new gamemode. Yeah, PoE to Fortuna had that problem and an argument could be made for reworks being 'the same' (but that's not really the same beast).īut Disruption? Totally different to other gamemodes. Say what you will about Warframe, they've been avoiding that problem as much as possible. Yes, there's technically more of it, but they have the problem of 'all the content is the same' - lots and lots of horde modes and their version bounties (y'know nightwave? That's a good 50% of new D2 content of late from what I've heard) is what I've been hearing about, same in, same out. And to be frank? From what I've heard over by there, content is just as much of a problem. honestly the game fascinates me, even if I don't enjoy playing it anywhere near as much as Warframe. Been hanging around the Destiny community because. ![]()
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